At every odd level (1, 3, 5, etc.), the next tier of abilities are unlocked.Rogues are able to select one ability at every odd level (1, 3, 5, etc.).At character creation, rogues automatically learn the passive ability Sneak Attack.Backstab – Dramatically increases melee damage done from Invisibility.Attacking, casting a spell, using a special ability, or using an item will end the invisible state. Enemies cannot detect invisible characters and attacks made from invisibility automatically count as a Sneak Attack. Shadowing Beyond – Allows the character to temporarily turn invisible.Vicious Fighting – Improves the rogue's skill with devious maneuvers, increasing the percentage of the rogue's hits that are converted to Critical Hits when using Dirty Fighting.Devastating Blow – Broadens the rogue's knowledge of critical anatomy, increasing the damage done by Finishing Blow.Deflecting Assault – Increases the rogue's ability to concentrate, reducing the Deflection penalty when using Reckless Assault.Rogue abilities and passives (in Pillars of Eternity II: Deadfire).Rogue abilities (in Pillars of Eternity).The rogue can use most of his abilities with ranged weapons, but he needs to be relatively close to the target to use them. Rogues have the highest single target damage and they have abilities that can dramatically increase their damage for a short duration. Rogues gain a starting skill bonus to Mechanics and Stealth and are the only class to get a bonus to both of those skills. High-born rogues are often very knowledgeable about esoteric matters, while many low-born rogues are well-equipped to survive in the wild. While rogues are known for their stealthy nature both in and out of battle, many of them are quite talented with machines and contraptions of all sorts. If their natural tendencies weren't dangerous enough, their affinity for skulduggery allows some talented rogues to tap into their souls to perform amazing stunts: fading from view in plain sight, briefly cloaking their allies in a veil of shadow, imbuing their weapons with a soul-eating venom, or even becoming so insubstantial that blades barely hurt them. Whether they pack a pair of daggers, a fine rapier, a slim bow, a stubby pistol, or a brutish club, rogues haul a carnival of pain with them wherever they go. They excel at being in the one place where no one's looking, at kicking people when they're down, at taunting a foe into turning its back on the rogue's ally while he or she nimbly skips away, and at being just too damned slippery to pin down. When a room explodes in a storm of fire, the fighters grit their teeth, the priests pray for salvation, and the wizards fumble to find a spell to protect them, but the rogues just. ![]() ![]() The way of the rogue is not to stand toe-to-toe with the biggest brute in the room and exchange body blows, but to glance away in feigned confusion and slip an unseen blade between the brute's ribs as he turns his attention. Often separated by station in life, they are united by their reliance on wits, speed, and subterfuge to achieve their goals. ![]() They are cutpurses, thugs, and courtesans but also aristocrats, diplomats, and personal guards. Rogues tend to congregate in larger numbers in cities where they can be steadily employed as mercenaries or hired muscle.Ĭontrary to what their name might imply, rogues come from many walks of life. Though unpredictable and undisciplined, rogues are commonly used as shock troops or as part of a surprise assault, their withering attacks breaking enemy ranks and morale. They can be found as often in dark back alleys as the heart of battlefield skirmishes. Rogues are vicious killers, feared for the brutality of their attacks.
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